var status = -1;
var selectionLog = [];

function start() {
    action(1, 0, 0)
}

function action(d, c, b) {
    if (status == 0 && d == 0) {
        cm.dispose();
        return
    }
    status++;
    selectionLog[status] = b;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.npc_ChangeController(3001933, "oid=434170", 930, 121, 4, 879, 979, 5, true, 0, false);
            cm.npc_ChangeController(3001934, "oid=434171", 1092, 121, 4, 1041, 1141, 5, true, 0, false);
            cm.npc_ChangeController(3001935, "oid=434172", -481, 21, 11, -531, -431, 0, false, 0, false);
            cm.npc_ChangeController(3001936, "oid=434173", -384, 18, 13, -434, -334, 1, false, 0, false);
            cm.npc_ChangeController(3001933, "oid=434174", -751, 121, 1, -792, -692, 4, true, 0, false);
            cm.npc_ChangeController(3001936, "oid=434175", -52, 121, 2, -102, -2, 0, false, 0, false);
            cm.npc_ChangeController(3001935, "oid=434176", -147, 121, 2, -197, -97, 0, false, 0, false);
            cm.npc_ChangeController(3001934, "oid=434177", -622, 121, 1, -690, -590, 5, true, 0, false);
            cm.npc_ChangeController(3001934, "oid=434178", 775, 121, 3, 693, 793, 5, true, 0, false);
            cm.npc_ChangeController(3001952, "oid=434179", 473, 121, 3, 423, 523, 5, true, 0, false);
            cm.npc_ChangeController(3001962, "oid=434180", 314, -101, 7, 264, 364, 4, true, 0, false);
            cm.npc_ChangeController(3001963, "oid=434181", 398, -111, 7, 348, 448, 4, true, 0, false);
            cm.npc_ChangeController(3001960, "oid=434182", 34, -251, 9, -16, 84, 4, true, 0, false);
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, false, false);
            cm.setStandAloneMode(true);
            cm.inGameDirectionEvent_SetAdditionalEffectVisibleForInGameDirection();
            cm.fieldEffect_InsertCanvas(1, 255, 0, 0, 0, 0, 2);
            cm.inGameDirectionEvent_ForcedFlip(-1);
            cm.inGameDirectionEvent_PushScaleInfo(0, 0, 2000, 0, 35, -130);
            cm.curNodeEventEnd(true)
        } else {
            if (status === a++) {
                cm.fieldEffect_InsertCanvas(1, 255, 0, 0, 0, 0, 2);
                cm.inGameDirectionEvent_AskAnswerTime(1200)
            } else {
                if (status === a++) {
                    cm.fieldEffect_InsertCanvas(0, 0, 0, 0, 0, 1000, 0);
                    cm.inGameDirectionEvent_AskAnswerTime(1400)
                } else {
                    if (status === a++) {
                        cm.inGameDirectionEvent_AskAnswerTime(500)
                    } else {
                        if (status === a++) {
                            cm.inGameDirectionEvent_PushScaleInfo(2000, 0, 1500, 2000, 430, 90)
                        } else {
                            if (status === a++) {
                                cm.inGameDirectionEvent_AskAnswerTime(2500)
                            } else {
                                if (status === a++) {
                                    cm.sendNormalTalk_Bottom("#face0#你们回来了，大哥！？我们刚结束你委托的调查！", 36, 3001962, false, true, 1)
                                } else {
                                    if (status === a++) {
                                        cm.inGameDirectionEvent_AskAnswerTime(1000)
                                    } else {
                                        if (status === a++) {
                                            cm.fieldEffect_InsertCanvas(1, 255, 0, 0, 0, 500, 2);
                                            cm.inGameDirectionEvent_AskAnswerTime(500)
                                        } else {
                                            if (status === a++) {
                                                cm.forceCompleteQuest(39611);
                                                cm.gainExp(1246);
                                                cm.forceCompleteQuest(39661);
                                                cm.updateInfoQuest(39601, "50=h0;51=h0;52=h0;53=h0;j=1;54=h1;55=h1;56=h0;57=h0;58=h0;59=h0;q=1");
                                                cm.updateInfoQuest(39601, "50=h0;51=h0;52=h1;53=h0;j=1;54=h1;55=h1;56=h0;57=h0;58=h0;59=h0;q=1");
                                                cm.updateInfoQuest(39660, "00=h0;01=h0;10=h0;02=h1;11=h1;20=h0;03=h0;12=h1;04=h0;13=h0;40=h0;05=h0;14=h0;23=h0;41=h0;15=h1;60=h0;06=h0;61=h0;07=h0;09=h0;19=h0;37=f;47=h0");
                                                cm.updateInfoQuest(39601, "50=h0;51=h0;52=h1;53=h0;j=1;54=h0;55=h1;56=h0;57=h0;58=h0;59=h0;q=1");
                                                cm.updateInfoQuest(39601, "50=h0;51=h0;52=h1;53=h0;j=1;54=h0;55=h0;56=h0;57=h0;58=h0;59=h0;q=1");
                                                cm.teachSkill(150020006, 0, -1);
                                                cm.teachSkill(150020006, 1, 10);
                                                cm.getTopMsgFont("获得了<回忆>技能。", 3, 20, 20, 0, 0);
                                                cm.OverlapScreenDetail19(0, 1000, 3000, 1);
                                                cm.inGameDirectionEvent_PushScaleInfo(0, 0, 1000, 2147483647, 2147483647, 2147483647)
                                            } else {
                                                if (status === a++) {
                                                    cm.inGameDirectionEvent_PushMoveInfo(1, 0, 0, 0)
                                                } else {
                                                    if (status === a++) {
                                                        cm.inGameDirectionEvent_AskAnswerTime(300)
                                                    } else {
                                                        if (status === a++) {
                                                            cm.fieldEffect_RemoveOverlapScreenDetail(1000);
                                                            cm.inGameDirectionEvent_PushMoveInfo(1, 0, 0, 0)
                                                        } else {
                                                            if (status === a++) {
                                                                cm.warp(410000314, 0, false);
                                                                cm.setStandAloneMode(false);
                                                                cm.inGameDirectionEvent_ForcedFlip15(700, 0, 0, 0, 0);
                                                                cm.setInGameDirectionMode(false, true, false);
                                                                cm.dispose()
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    }
};